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Workflow

One brief, one board, a complete campaign

A practical way to turn a campaign brief into concepts, variants, and channel-ready assets without losing the visual idea that connects them.

Campaign fragments moving from brief to a coordinated release system.

Campaign work rarely fails because a team cannot make another image. It gets difficult when the brief, hero direction, variants, and channel crops are spread across different tools and nobody can see how the pieces relate.

Storyloom treats the campaign as one visible system. The infinite canvas holds the brief and every generated artifact. The copilot can plan and generate, but the creator still directs what stays, what changes, and what becomes the source for the next round.

Start with the deliverable map

Before generating anything, write down what the campaign must contain. A compact launch might need one hero idea, several social variations, a short motion beat, and a set of crops. Put that map on the board beside the brief.

This does two useful things. It gives the copilot a concrete plan to work from, and it gives you a stable checklist while the visual work changes. A strong image is not automatically a complete campaign.

Storyloom's Discover catalog includes starting recipes for social ads, ad variants, seasonal campaigns, and channel resizing. Opening a recipe creates a fresh board with that recipe's prompt, so it is a starting point rather than a locked template.

Generate directions before variants

Separate “which idea?” from “which format?” A first pass should explore a small number of genuinely different directions. Keep those directions far enough apart on the canvas that they are easy to compare.

When one direction earns the right to continue, place its strongest frame in a clearly labeled section. Generate variants from that source. This keeps the work legible and avoids producing dozens of polished outputs before the central idea is settled.

The board matters here because rejected directions do not vanish into a generation history. They stay visible without becoming the active system. Sometimes an early composition, color decision, or camera angle becomes useful again later.

Let each medium do a job

Image, video, and audio should not repeat the same information. A hero still can establish the visual world. A clip can show transformation or rhythm. Sound can create recognition before a logo or product appears.

Storyloom keeps those media types together on one canvas and sends generation through the selected provider model. The same action surface is used by direct controls, the copilot, and MCP. The tool can change while the campaign structure stays intact.

Finish with a release section

Create one final section for approved work. Arrange it in release order rather than generation order: hero, supporting frames, motion, audio, then channel variants. That makes gaps obvious and gives the exported board a clear internal structure.

Storyloom does not pretend approval is automatic. The copilot can judge outputs as part of its loop, but the creator owns the final editorial call. The useful automation is the mechanical work around that decision: planning calls, running models, placing results, and preserving context.

Start with the marketing campaign use case, or open the studio and write your own deliverable map.

Continue on the canvas

Turn the method into a piece of visible work.

Open Storyloom without an account or a provider key. Add your own models when the direction is ready for production.